Week 6 (Week beginning 18th May)
1. Watch the video lesson below, then complete the lesson activities underneath.
- Create a new backdrop
- Set the first backdrop appear when starting the game (green flag clicked)
- Make the new backdrop appear when a certain score is achieved.
Make sure you complete this in your Scratch account (which you made a few weeks ago). When you have completed this, make sure that you SHARE the project so your teacher can see your work.
Extension:
3. See if you can make the baddies object fly faster as the levels progress.
4. Complete at least one badge on the iDEA website.
Week 5 (Week beginning 11th May)
1. Watch the video lesson below, then complete the lesson activities underneath.
- Create a baddie character
- Make it fly in from the right hand side of the screen
- Make the baddie hide and reappear on the right side of the screen when it is hit by a bullet.
- Make a score variable and make the score go up by 1 each time the baddie is hit by the bullet.
Make sure you complete this in your Scratch account (which you made a few weeks ago). When you have completed this, make sure that you SHARE the project so your teacher can see your work.
Extension:
3. Create a second (or multiple) baddie sprite which behave in a similar way, but perhaps fly faster/slower.
4. Complete at least one badge on the iDEA website.
Week 4 (Week beginning 4th May)
1. Log into this website (sidmouthcs.com) by clicking on the Login button top right of this screen.
Remember to use your normal school username (not email address) and school password. If you get 'Error Creating User!' message when trying to log in, it means you have entered your email address and not your username!
2. After logging in, go to this page: https://sidmouthcs.com/courses/year-9-scrolling-game-maker/
3. Scroll down to the two QUIZ links at the bottom of the list. (See image below)
4. Complete both quizzes, making sure that you read the feedback after each answer is submitted. You have three attempts at each quiz. Keep attempting the quizzes to record your highest score.
Extension:
5. Complete at least one badge on the iDEA website.
Week 3 (Week beginning 27th April)
- Did you sign up to scratch with a new 'Sidmouth Student Account' using the link below? Your work is not visible to myself and Mr Wickins without a Sidmouth Student Account.
If the answer is 'No', Please use the link below to create a Sidmouth Student Account now. Remember there are instructions in last weeks lesson if needed.
WHEN CHOOSING YOUR USERNAME, PLEASE MAKE SURE I CAN IDENTIFY YOU!
Your Scratch Sign Up Link: http://scratch.mit.edu/classes/283925/register/y93nm6wjf
2. Watch the lesson 2 video;
3. Log into your Sidmouth Student scratch account and program the following:
- Draw a 'flying' sprite
- Program the 'flying' sprite so that it 'falls' with gravity but 'rises' using the up arrow.
- Draw a 'bullet' sprite.
- Program the 'bullet' sprite so that it is hides behind the 'flying' sprite and is fired when the space bar is pressed.
...basically, replicate what you see in the video.
4. IMPORTANT: Make sure you SAVE and click the SHARE button at the top of your coding page - This will allow me to be able to see your file automatically from my teacher view of the class.
EXTENSION TASK
5. Complete at least one badge on the iDEA website.
Week 2 (Week beginning 20th April)
- Watch the video and learn how to sign up to scratch with a new 'Sidmouth Student Account'. YOU MUST USE THE LINK BELOW TO CREATE YOUR ACCOUNT
WHEN CHOOSING YOUR USERNAME, PLEASE MAKE SURE I CAN IDENTIFY YOU!
Your Scratch Sign Up Link: http://scratch.mit.edu/classes/283925/register/y93nm6wjf
2. Log into sidmouthcs.com (if you have not already done so) and go your 'Student Dashboard', then click on "Lesson Resources for Years 7 - 9".
3. Go to the "9.5 Scrolling Game Maker" unit of work and then onto 'Lesson 1'.
4. Watch the Video Lesson (or read the presentation) to learn how to program a scrolling background.
5. Log into your newly created scratch account and program a scrolling background by creating two sprites that act as the land moving to the left (as demonstrated and explained in the video)
6. IMPORTANT: Make sure you click the SHARE button at the top of your coding page - This will allow me to be able to see your file automatically from my teacher view of the class.
7. Complete at least one badge on the iDEA website.
Week 1 (Week beginning 23rd March)
Although many of you have already done this, you first need to sign up to https://idea.org.uk/.
***You MUST follow the guidance on the sign up info page!***
Guidance on how this should be done (including information on how to link your account to your class using an organiser code) is explained here: SIGN UP INFO
***You MUST follow the guidance on the sign up info page!***
Once you have signed up and entered your class organiser code, you need to start working through the badges.
Regardless of whether you started last week or not, you need to spend a minimum of 1 hour working through badges of your choice.
I will be able to monitor what badges people achieve and will begin to celebrate their successes on the Award Celebration page.
After Easter, your weekly lessons will generally follow the normal CS curriculum that we deliver each year, but we will also continue to dedicate some lesson time to the iDEA award too!