Curriculum Sequence and Structure
The CS curriculum at Sidmouth College has a clear pathway for developing its students in Computer Science, Digital Literacy, Digital Creatively and Digital Citizenship. The curriculum is structured in such a way that knowledge and understanding is built on prior learning, so that students can progress, by deepening their knowledge and understanding in themes such as ‘CS Theory’, ‘Problem Solving & Programming’ and ‘Creative Web Design / Game Making’. The Key Stage 3 curriculum ensures that students not only follow the KS3 National Curriculum, but are also fully prepared for the transition into Key Stage 4 Computer Science, if this is a pathway that student wish to continue.
The above infographic shows the progressive nature of the Sidmouth College Computer Science curriculum, through which knowledge and understanding is built upon over time, preparing them for GCSE and beyond.
For students wishing to continue their Computer Science journey, the GCSE and A-Level courses build upon the knowledge and understanding acquired in key stage 3.
Much of the CS theory covered in KS3 is revisited and built upon, deepening their understanding in topics such as ‘Hardware’, ‘Data Representation’ and ‘Networking’, which are not only key topics for successful outcomes at GCSE, are also areas of understanding that underpin what is taught at A-Level (and degree level).
Furthermore, the programming and problem-solving skills acquired at KS3 are further developed at KS4, and are also key skills for success at GCSE and underpin A-Level and degree course content.
The above infographic continues to show the progressive nature of the Sidmouth College Computer Science KS4 & 5 curriculum, through which knowledge and understanding is built upon over time, preparing students for further education in the Computer Science discipline.