13_2.1.0 Computational Thinking 6



A group of A-level students are working together to program a computer game.




In the game, the player controls a character who moves through a virtual world. The game starts with a load-up screen. The player can select which area to move to on an on-screen map, and then they control the movements of their character using a keyboard to solve puzzles on the screen.




Explain, using examples, how abstraction would be used to create the virtual world.

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